We want to keep an eye on all units (ALL UNITS!) as much as we can post-launch. Not saying this needs changing, but others have voiced it) Has your team considered changes to Spartans? (Specifically how they take significant damage when their hijacked vehicle dies. We want players to have the best possible experience so we’re very much focused on eliminating bugs and we think you’ll be pleased to see the tweaks we’ve made to the game to alleviate these issues in a Day 1 patch.
Have you been able to reproduce PC UI bugs? (specifically, clicking on the minimap for unit orders or moving camera)
So we’ll have to wait and see how this is addressed. One issue though is that many of the toys are already based off of those colors. So yes, I hope the colors are better defined. Problem is, by the time that was realized, it often meant I was on the losing side of a match. I’d get frustrated thinking the Beta wasn’t working right. This caused me to try and move troops that weren’t mine. The green I sometimes mixed up with the lighter blue. Orange looked too close to red on one end and then yellow on the other. Where the colors blurred were within each side.
HFFL: For me it was easy to tell the difference between one side or the other.
Great feedback! The clarity and readability of the battle is really important to us so we’ll be monitoring and reviewing players’ experiences from release and look for ways to improve the player’s understanding of the team colors in future I rounded up a number of queries from r/HaloWars and sent them over to the Halo Wars 2 team (both Creative Assembly and 343) to help us get some answers:Īre you happy with team colours at present? Some of us found it challenging to remember which units are friend or foe in the betas. In the wake of the Blitz Beta many of you have had a variety of questions about Halo Wars 2 and what to expect when the game launches. This is a reblog from Halo Waypoint: BLITZ BETA FOLLOW-UP